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Poppy Crum

Chief Scientist / Adjunct ProfessorDolby Laboratories / Stanford University

San Francisco Bay Area

Member Since March 2021

Skills

Experimental Design
Neuroscience
Signal Processing

About

•Dedicated to developing immersive technologies that leverage human physiology and perceptual realities to enhance our experiences and interactions in the world. • Advancing a mission to democratize the way people of all abilities benefit from sensory technologies -- and how effectively technology communicates back to each of us. • Believing in the power of intelligent technologies only being realized with dynamic optimization and learning of as much of our personal and contextual data as possible.

Company details

Dolby Laboratories / Stanford University

Company bio

We're the rain on the roof in a movie. The music flowing through your earbuds when you're at the gym. The footsteps lurking behind you in a video game. The voice of a colleague on a call who seems to be right next to you. The sight of a breathtakingly bright and vivid sunset on your TV. Making experiences come alive through technology is what we do. It's been our mission since day one. It began with our founder, Ray Dolby, a visionary scientist and inventor. As a young engineer and music lover, he was driven to improve the listening experience. And with that simple motivation, plus countless hours of experimentation, he created a solution—a solution that was elegant and practical, highly sophisticated, and wholly devoted to the artist's vision. Even as we've become a global company, Dolby Laboratories continues to reflect Ray Dolby's values. Here, science meets art. And high tech goes far beyond computer code. Founded in 1965 and headquartered in San Francisco, Dolby has grown into a leading global innovator and developer of audio, imaging and voice technologies for cinema, home theaters, PCs, mobile phones, and games. Our products include Dolby Digital Plus, TrueHD, Dolby Voice, Dolby Atmos and Dolby Vision. Today, over 2,000 individuals around the globe share their talents and energy to enable the most immersive experiences that technology can deliver.

Industry

Technology

Area of focus

Audio
Video
Entertainment

Company size

1,001 - 5,000